"If there's a book that you want to read, but it hasn't been written yet, then you must write it."
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"Si hay un libro que quieres leer, pero aún no se ha escrito, entonces debes escribirlo".
--Toni Morrison
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***English***
Call for Papers:
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XR ACADEMIA 2023: 3rd International Conference on Immersive Technology for Education and Open Science in XR (Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence). We welcome submissions that explore the potential of immersive technologies for education, including Public Policies in Educational Innovation and XR , XR Climate Change & Sustainability, XR Science & Gaming, XR Health & Neurosciences, XR Narratives, Art, Culture and Social Impact, XR Educational Start-up, and Artificial Intelligence in Education.
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Public Policies in Educational Innovation and XR
The category of XR Innovation & Politics invites papers that discuss the intersection of immersive technologies and politics. The subtopics of this category include:
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Women in STEM and XR: Opportunities and Challenges for Education and Smart City Development
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XR for Education and Integration Sustainability Practices: Opportunities and Challenges
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Addressing the Digital Divide for Low-Income Students in Education and Smart Cities: The Role of XR
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Designing XR Educational Resources for Students with Limited English Proficiency in Education and Smart Cities and sustainability.
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XR for Students with Disabilities in Education and Smart Cities: Ensuring Inclusive Access and Participation
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XR and Alternative Learning Spaces for Students in Poverty in Education and Smart Cities
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Pedagogical Innovations with XR: Shaping the Future of Learning and Teaching
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Ethical and Legal Implications of XR in Education and Smart Cities
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Supporting Teachers and Educators in Integrating XR for Students with Migrants or Poor Conditions in Education and Smart Cities and Sustainability
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2. XR Climate Change & Sustainability
The category of XR Climate Change & Sustainability invites papers that explore how immersive technologies can be used to raise awareness and encourage action on climate change and sustainability. The subtopics of this category include:
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XR for environmental education
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XR for climate modelling and simulations
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XR and sustainable design
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XR for conservation and biodiversity
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XR and green energy
3. XR Science & Gaming
The category of XR Science & Gaming invites papers that discuss the use of immersive technologies for science education and research as well as gaming. The subtopics of this category include:
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XR for science education
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XR for scientific visualization
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XR for scientific simulations and modeling
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XR for gaming and game-based learning
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XR for esports
4. XR Health & Neurosciences
The category of XR Health & Neurosciences invites papers that explore the potential of immersive technologies for health and medical education and practice, as well as cognitive and behavioral neuroscience research. The subtopics of this category include:
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XR for medical education and training
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XR for mental health and well-being
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XR for physical rehabilitation
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XR for clinical and surgical practice
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XR for neuroscience research
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5. XR Narratives
The category of XR Narratives invites papers that discuss the use of immersive technologies for storytelling, narrative creation, and user experience design. The subtopics of this category include:
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XR for narrative-based learning and education
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XR for immersive journalism
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XR for cinematic experiences
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XR for interactive storytelling
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XR for user experience design
6. Art, Culture and Social Impact
The category of Art, Culture and Social Impact invites papers that explore how immersive technologies can be used to engage audiences in art and cultural experiences, as well as to create positive social impact. The subtopics of this category include:
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XR for art education and appreciation
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XR for cultural heritage and museum experiences
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XR for social impact and community engagement
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XR for diversity, equity, and inclusion
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XR for social justice and activism
7. XR Educational Start-up
The category of XR Educational Start-up invites papers that discuss the challenges and opportunities of starting and running an educational technology start-up that focuses on immersive technologies. The subtopics of this category include:
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XR start-up incubation and acceleration programs
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XR entrepreneurship education and training
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XR business model innovation and development
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XR product and service design for education and training
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XR market analysis and segmentation for education and training applications
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8. Artificial Intelligence in Education
The category of Artificial Intelligence in Education invites papers that explore how artificial intelligence can be used to enhance teaching and learning. The subtopics of this category include:
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AI-assisted instruction and tutoring
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AI-based personalized learning
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AI-powered assessment and evaluation
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AI and educational data analytics
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AI for educational content generation and adaptation
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AI-powered avatars and virtual assistants for education
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AI-based platforms and tools for educational content creation and delivery
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AI and virtual classrooms for remote and online learning
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AI and adaptive learning platforms for diverse learner needs and preferences.
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AI and natural language processing for educational dialogue systems and chatbots
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Submission types
Following types of submissions are accepted:
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Regular papers
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The original research or review paper with new and previously unpublished results. The manuscript should not exceed 6 pages. Based on the reviewers' opinion, a regular paper might be recommended for poster presentation instead of oral presentation. Upon paper acceptance, at least one of the authors shall register to the conference. Regular paper presentations take 15-20 minutes plus 5 minutes Q&A. For the presentation, there is no predefined template. However, we encourage authors to use the APA version 7 format in a Word document. It is mandatory to include a link to a video of your research or project within the article.
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Short papers and posters
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We welcome the submission of short papers (2 to 4 pages) reporting good practices and successful experiences from educational robotics projects in the form of "short paper plus poster". The short papers (2-4 pages) will be included in the proceedings. For the presentation, there is no predefined template. However, we encourage authors to use the APA version 7 format in a Word document. The posters will be presented at the conference during a poster session in the Metaverse or physical event. Please add the poster as additional page to the PDF of your paper if available (it is not part of the page count). It is mandatory to include a link to a video of your research or project within the short paper and poster. Short paper presentations take 7 minutes plus 3 minutes Q&A. There is no specific template for the presentation.
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XR Experiences short paper
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You can submit a 4-page version that provides a descriptive article of an XR experience, an XR company vision, or a XR product you wish to share with our community, and it must have a scientific or research background. This document will be published within the Open Science book in a special section. For the presentation, there is no predefined template. However, we encourage authors to use the APA version 7 format in a Word document. It is mandatory to include a link to a video of your research or project within the short paper. Short paper presentations take 7 minutes plus 3 minutes Q&A. There is no specific template for the presentation. Some examples of the submissions:
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Product Description Article: An article that highlights the features, functionalities, and advantages of a specific XR product, providing a detailed overview of its use and benefits for users.
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Case Study: An article that presents a real-life case study where XR technology has been utilized, describing the challenges, implemented solutions, and results obtained, with a focus on practical experience and lessons learned.
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Immersive Experience Report: An article that recounts a specific immersive experience, such as a virtual tour of a historical site, a virtual walkthrough of a museum, or an interactive virtual reality exhibition, sharing details about the user experience and highlights.
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XR Project Review: An article that analyzes and reviews a notable XR project, whether it's a video game, an augmented reality application, or a virtual reality experience, providing an in-depth perspective on its design, narrative, interactivity, and overall quality.
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XR Adoption Report in a Specific Industry: An article that investigates and describes the implementation and adoption of XR technologies in a particular industry, highlighting the benefits and challenges encountered, as well as success stories and future prospects.
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Important dates
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• Call for papers opens (one language Spanish or English): July 1st, 2023
• Paper submission deadline: August 30th, 2023 (18.01.2023) - Extended deadline September 30, 2023
• Authors notification: September 15th, 2023 (21.02.2023)
• End of early registration: September 15th, 2023
• Final paper version submission deadline (one language Spanish or English): October 30th, 2023
• Final paper version submission deadline in both languages: October 30th, 2023
• Last review in both languages: November 15th, 2023
• End of regular registration: November 15th, 2023
• Conference: November 8-10, 2023
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Proceedings and reference
The conference articles and posters will be published after the event and will be part of a chapter in the Open Science Book 2023, in the research or XR experiences section, published by the Dutch Publisher OPEN PRESS TiU in both Spanish and English (https://www.openpresstiu.org) in 2024. Each article and poster will undergo a review process by two academic peers before publication to ensure the quality of the research. Meanwhile, the following reference can be cited: XR Academia 2023: 3rd International Conference on Immersive Technology for Education and Open Science in XR (Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence), Medellin, Colombia, November 8-10, 2023. Only the articles and posters presented at the conference in Medellin or in the Metaverse will be published. If desired by the author, the best regular research articles should be further improved after the conference and submitted to the Journal of the Faculty of Engineering at the University of Antioquia, which has an H-INDEX of 15 and is indexed in SCOPUS (https://revistas.udea.edu.co/index.php/ingenieria).
Submission of the papers and posters in EASYCHAIR: https://easychair.org/cfp/XRA2023
Registration fees
The fees for registration at the 3rd International Conference on Immersive Technology for Education and Open Science in the realm of XR (Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence) 2023 are the following:
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*Early registration (publication in the book, include lunch and conference dinner) until 30. 09. 2023: 200,- €
*Regular registration (publication in the book, include lunch and conference dinner), until 15. 10. 2023: 280,- €
*Registration on site (publication in the book include lunch and conference dinner): 300,- €
Reduced fee for international students (visitors, official evidence required): 100,- €
Reduced fee for Colombia students (visitors, official evidence required): 20,- €
Reduced fee for Colombia teachers (visitors, official evidence required): 40,- €
Reduced fee for posters: 50,- €
Reduced fee for visitors (no authors): 100,- €
Reduced fee for visitors (no authors, include lunch and conference dinner): 250,- €
For each submitted paper, at least one author must register, pay the conference fee and present the paper. In order to register as a student, registration can be made via the registration page as a “student”. You will be required to upload proof of student status. Student status can be confirmed by providing the following:
copy of your enrollment, or copy of your student card, or link or screenshot from the academic information system, or official letter from your institution in English stating that you have a student status.
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VIP entrance: There are some exceptions for students or teacher from our sponsor universities. If you are from EAFIT University or Pontificia Universidad Javeriana Sede Cali, you can contact send an email to xracademia@gmail with your details and we can give you code for this registration without payment and you can access to our physical and metaverse event.
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