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"If there's a book that you want to read, but it hasn't been written yet, then you must write it."

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"Si hay un libro que quieres leer, pero aún no se ha escrito, entonces debes escribirlo".
--Toni Morrison

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***English***

 

Call for Papers:

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Call for Papers: XR ACADEMIA 2025, 6th International Conference on Immersive Technology for Education and Open Science in XR(Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence)We invite submissions exploring the potential of immersive technologies in education, including but not limited to the following topics:

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  • Public Policies in Educational Innovation and XR

  • XR Climate Change & Sustainability

  • XR Science & Gaming

  • XR Health & Neurosciences

  • XR Narratives, Art, Culture, and Social Impact

  • XR Educational Start-ups

  • Artificial Intelligence in Education

 

We accept the following types of submissions:

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1. Short Papers

  • Original research or review papers presenting new and previously unpublished results.

  • Length: 2 to 6 pages.

  • Presentation: 15-20 minutes, plus a 5-minute Q&A.

  • Format: APA 7th edition (Word document).

  • Video Link: Mandatory inclusion of a video link demonstrating your research or project.

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2. Posters

  • Short papers (1 page) reporting good practices or successful experiences from XR projects.

  • Format: APA 7th edition (Word document).

  • Presentation: Posters will be displayed during the poster session. A video link must be included.

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3. XR Experiences from Companies

  • Length: 2 to 4 pages.

  • Descriptive article about an XR experience, product, or company vision.

  • Format: APA 7th edition (Word document).

  • Presentation: 7-minute presentation, plus a 3-minute Q&A.

  • Examples:

  • Product Description

  • Case Study

  • Immersive Experience Report

  • XR Project Review

  • XR Adoption Report in a Specific Industry

Video Link: Required for all submissions.

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List of Topics

1. Public Policies in Educational Innovation and XR

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This category explores the intersection of immersive technologies and political policy. Topics of interest include:

  • Women in STEM and XR: Opportunities and Challenges for Education and Smart City Development

  • XR for Education and Sustainable Integration Practices: Opportunities and Challenges

  • Bridging the Digital Divide: Addressing the Needs of Low-Income Students in Education and Smart Cities via XR

  • Designing XR Educational Resources for Students with Limited English Proficiency: Enhancing Education and Sustainability

  • XR for Students with Disabilities: Ensuring Inclusive Access in Education and Smart Cities

  • XR and Alternative Learning Spaces for Students in Poverty

  • Pedagogical Innovations with XR: Shaping the Future of Learning and Teaching

  • Ethical and Legal Implications of XR in Education and Smart Cities

  • Supporting Teachers and Educators: Integrating XR for Migrant and Low-Income Students in Education, Smart Cities, and Sustainability

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2. XR Climate Change & Sustainability

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We welcome papers exploring how immersive technologies can raise awareness and drive action on climate change and sustainability.

 

Topics include:

  • XR for Environmental Education

  • XR for Climate Modeling and Simulations

  • XR in Sustainable Design

  • XR for Conservation and Biodiversity

  • XR and Green Energy Solutions

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3. XR Science & Gaming

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This category explores how immersive technologies contribute to science education, research, and gaming.

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Topics include:

  • XR for Science Education

  • XR for Scientific Visualization

  • XR for Scientific Simulations and Modeling

  • XR for Game-based Learning and Esports

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4. XR Health & Neurosciences

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We invite papers examining the potential of XR for medical education, healthcare practice, and cognitive neuroscience research.

 

Topics include:

  • XR in Medical Education and Training

  • XR for Mental Health and Well-being

  • XR in Physical Rehabilitation

  • XR in Clinical and Surgical Practice

  • XR for Neuroscience Research

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5. XR Narratives

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We seek papers on how immersive technologies are being used for storytelling, narrative creation, and user experience design.

 

Topics include:

  • XR for Narrative-based Learning and Education

  • XR for Immersive Journalism

  • XR for Cinematic Experiences

  • XR for Interactive Storytelling

  • XR for User Experience Design

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6. Art, Culture, and Social Impact

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We invite submissions exploring how XR can engage audiences in art, culture, and social initiatives.

 

Topics include:

  • XR for Art Education and Appreciation

  • XR for Cultural Heritage and Museum Experiences

  • XR for Social Impact and Community Engagement

  • XR for Diversity, Equity, and Inclusion

  • XR for Social Justice and Activism

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7. XR Educational Start-ups

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This category focuses on the challenges and opportunities of starting and growing educational tech start-ups in the XR space.

 

Topics include:

  • XR Start-up Incubation and Acceleration Programs

  • XR Entrepreneurship Education and Training

  • Business Model Innovation in XR for Education

  • XR Product and Service Design for Education and Training

  • Market Analysis and Segmentation in XR Educational Applications

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8. Artificial Intelligence in Education

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We welcome papers exploring the role of AI in enhancing teaching and learning.

 

Topics include:

  • AI-assisted Instruction and Tutoring

  • AI-based Personalized Learning

  • AI-powered Assessment and Evaluation

  • AI for Educational Data Analytics

  • AI for Educational Content Generation and Adaptation

  • AI-powered Avatars and Virtual Assistants in Education

  • AI-based Platforms for Content Creation and Delivery

  • AI and Virtual Classrooms for Remote Learning

  • AI and Adaptive Learning for Diverse Learner Needs

  • AI and Natural Language Processing for Educational Chatbots and Dialogue Systems

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Publication

Proceedings

  • Accepted short articles and posters will be published in the Open Science Book 2025 under the Research or XR Experiences section.

  • Publication will be in both Spanish and English, and each submission will undergo peer review.

  • Important: Only articles and posters presented at the conference will be included in the proceedings.

  • All conference materials will be accessible globally and without paywall, supporting the Open Science movement.

 

Submission Guidelines for Articles and Posters

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Posters (1 Page)

  • Format:

    • Title (Centered, Bold, Larger Font)

    • Author(s), Organization, Date (Left-aligned)

    • Introduction, Key Findings, Conclusion

    • References (if applicable)

XR Company Descriptions (2 Pages)

  • Format:

    • Company Overview

    • Key Products & Services

    • Industry Trends and Market Insights

    • Achievements & Milestones

    • Future Work

    • Contact Information

Short Papers (4-6 Pages)

  • Format:

    • Title, Author(s), Institution

    • Abstract (optional, 150-250 words)

    • Introduction, Literature Review, Methodology, Results & Discussion, Conclusion

    • References (APA or other formats)

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Submission of the papers and posters in EASYCHAIR: https://easychair.org/cfp/XRA2025

 

Registration fees

 

6th International Conference on Immersive Technologies in Education and Open Science(Virtual Reality, Augmented Reality, Mixed Reality, and Artificial Intelligence)

Registration Fees:

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  • Participation Fee: 300,000 COP (covers event attendance and courses until October 14, 2025)

  • Reduced Fee for Colombian Students: 50,000 COP (official evidence required)

  • Speakers & Students (with accepted papers/posters): Free attendance (Sponsored by Pontificia University Javeriana)​

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For each submitted paper, at least one author must register needs to present the paper in the conference. â€‹

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VIP entrance: There are some exceptions for students or teacher from our sponsor universities. If you are fromPontificia Universidad Javeriana Sede Cali or University Gran Colombia, you can contact send an email to xracademia@gmail with your details and we can give you code for this registration without payment.

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